![]() ![]() Of course these aren't the first games to pursue the handcrafted-look, and they won't be the last - they just happen to be my favorite recent examples. If you liked the steady unravelling of personal truth in Gone Home, Journal should absolutely be in your game library alongside it. But it all comes together rather perfectly at the end. At times she seems cold, self-centered, dishonest. ![]() For that matter, there are more than a few points where you probably won't like the character you're playing. You may feel like you didn't have the right information for choices, that you were outright misled. You're playing the textbook definition of an unreliable narrator, and there are times in the first few chapters when her story will take twists that feel cheap or unfair. It's hard to explain Journal much more than that without spoiling a lot of the things that made it so powerful for me. I will say that it's very easy to dismiss this game early on. The further you go and the more pages you fill with new experiences, the more the world comes into focus around you, until finally you have a much better understanding of. When you start the game, you find out that pages of the journal that you keep have mysteriously gone blank. Journal sticks out like a sore thumb compared to Kami and Tengami. Their Japanese influences and meditative gameplay are worlds away from this highly personal, sketched adventure from Richard Perrin (creator of Kairo) and Melissa Royall. Tengami does what it can to make you stop and smell the watercolor roses as often as possible, and that approach serves it well. You take your time with it, you soak it in. You don't run in this fragile pop-up world. It should be said that the pacing is quite slow - leisurely, even - and that must be deliberate. If Tengami came to PC I would buy it again without a second thought, just to experience its vibrant paper world on as big a screen as possible. It was still a jaw-dropping experience, but playing it on a smaller screen was not ideal. Unfortunately my iPad was too old to run Tengami, so I played on my iPhone instead. ![]() Swiping the screen to flit between pages, reveal details and solve puzzles helps capture the joy and wonder of playing with your first pop-up book as a child, and pairs it with some of the most beautiful game artwork out there. It's the tantalizing, painted environments (and how you interact with them) that make this game so special. ![]() Nyamyam's pop-up book inspired adventure is a brief but rich experience. If I'd made a list of game releases I was anticipating the most in 2014, Tengami would have easily placed near the top. If you like a good challenge and appreciate sharp visual design, Kami is absolutely for you. There's a very narrow margin between passing and failing a puzzle, but thankfully if you get hung up on one page in particular you can access hints, or just skip over to the next puzzle instead. Kami may be straightforward, but it's by no means an easy game. The real charm of this straightforward puzzle game is in the balance of sound and animation so realistic that you can practically smell the layers of creased paper in front of you. Everything seen in the game could be recreated in real-life with just paper, scissors and glue.⋆iCloud & Game CenterShare your progress between all your iDevices and unlock achievements.⋆MultilingualAvailable in English, German, French, Italian, Spanish, Brazilian Portuguese, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Danish, Swedish and Turkish.⋆Press Quotes'Everything about this game is amazing.There's no way to take a screenshot of State of Play's Kami that will do it justice. Use of headphones is recommended for the most immersive experience.⋆Authentic and intricateTengami’s world is built as an authentically folding three dimensional pop-up book with an all new technology created just for this game. Reach directly into the world to flip, fold and slide parts of the world to delve deeper into your mysterious journey.⋆Stunning original soundtrackA beautiful and original soundtrack by renowned composer David Wise accompanies your adventure. Tengami plays like nothing else before it. Experience dark forests, abandoned shrines and tranquil mountain waterfalls as you seek to uncover the secret behind the lone dying cherry tree.⋆First of its kind pop-up book gameplayNot a book, but a game inside a pop-up book. Award Nominations: SXSW, IndieCade, SOWN, DevelopTengami is a complete game with no In-App Purchases and no in-game advertisements.⋆Discover the wonders of a folding worldGo on a serene journey through Japan of ancient fairy tales brought to life through striking visuals, unique gameplay and haunting music. ![]()
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